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10 Most Devastating EA Game Developer Closures

Among all the video game publishing companies that have ever existed, Electronic Arts is well-regarded as being one of, if not the worst, game publisher of all time, with the California-based company often earning the…

Rank Forge9 min read
10 Most Devastating EA Game Developer Closures

Among all the video game publishing companies that have ever existed, Electronic Arts is well-regarded as being one of, if not the worst, game publisher of all time, with the California-based company often earning the title of Worst Company in America.

This isn't entirely due to the titles EA funds and publishes themselves, but is rather due in large part to the company's practices, handling of game direction, and the numerous game franchises and developer studio shutdowns EA implemented due to various financially motivated reasons.

With EA recently announcing the shuttering of beloved role-playing game developer, BioWare, and the cancellation of the fifth mainline Mass Effect game, here's a look back at 10 of the most devastating EA game developer closures.

10 Origin Systems

The Creators of Ultima and Wing Commander

Developer Studio Name

Origin Systems

Games Known For

Ultima, Wing Commander, Ultima Online

Year Defunct

2004

For any gamer who primarily grew up on early PCs in the 1980s and 1990s, they likely played many titles developed by the Texas-based Origin Systems, who were most famous for establishing and creating entries in the fantasy RPG series Ultima and the space combat simulation series Wing Commander.

Origin was first founded in 1983 by Owen Garriott and his two sons, Richard and Robert, and for nearly 10 years they helped grow Origin into one of the most successful game developers following the video game crash of 1983, working with several publishers and even publishing games on their own until EA acquired the developer for $35 million in stock in 1992.

A few years thereafter, EA expanded Origin to consist of over 300 employees and helped it launch the popular MMORPG Ultima Online, only for EA to restrict Origin to only work on online titles and cancel all of its future projects following the poor reception of Ultima IX: Ascension, ultimately leading to Origin's disbandment in 2004 following Online's final expansion, Samurai Empire.

9 EA Bright Light

A Soccer and Movie Tie-In Superstar

Developer Studio Name

EA Bright Light

Games Known For

FIFA Soccer Manager, Harry Potter and the Chamber of Secrets, Monopoly

Year Defunct

2011

Gamers who grew up in the late 1990s and early 2000s are sure to have played at least one of EA Bright Light's games even if they don't realize it, as EA Bright Light was known for developing FIFA and F.A. Premier League titles as well as several movie tie-in games based on the Harry Potter franchise.

Originally known as EA UK, EA Bright Light was established as an England-based subsidiary game development studio in 1995 and initially focused only on soccer game development before the subsidiary merged with Bullfrog Productions in 2001 and went on to focus on party and movie tie-in game development starting with 2002's Harry Potter and the Chamber of Secrets.

However, Bright Light's success with Harry Potter games turned out to be their own undoing, as EA saw them being integrally connected to the HP movie franchise and chose to shut down Bright Light following the launch of the Harry Potter and the Deathly Hallows - Part 2 game in 2011, with a few Bright Light employees being transferred to EA's Playfish before that developer was also shut down in 2013.

8 Westwood Studios

Command & Conquer's Founders

Developer Studio Name

Westwood Studios

Games Known For

Command & Conquer, The Lion King, Blade Runner

Year Defunct

2003

When it comes to real-time strategy games, players will be hard-pressed to find a series better than Westwood Studios' militaristic, alternate history, and oftentimes comical franchise Command & Conquer.

Founded by Brett Sperry and Louis Castle in 1985, Westwood Studios started out as a PC game developer working with various publishers on games such as BattleTech: The Crescent Hawk's Inception before making their first encounter with EA on Mars Saga's development.

Following the massive success of the first two Command & Conquer games, EA acquired Westwood in a $122.5 million purchase in late 1998, but the developer only lasted less than five years before EA closed the developer down in early 2003 after Command & Conquer: Renegade and the MMORPG Earth & Beyond failed to meet the publisher's sales expectations.

7 EA Montreal

Crafting An Army of Two

Developer Studio Name

EA Montreal

Games Known For

Boogie, Army of Two, Need for Speed: Nitro

Year Defunct

2015

In 2004, EA established the Canada-based subsidiary game developer EA Montreal with a team of 40 employees that would initially support three games that were already in development at the time, with two of these games likely being 2005's SSX on Tour and 2006's NHL 07.

It wouldn't be until 2008 when EA Montreal finally created a strong game franchise to call their own in the form of the co-op focused third-person shooter game Army of Two, whose campaign followed U.S. Army Rangers turned mercenaries Elliot Salem and Tyson Rios as they hunted down terrorists across the globe in the early 2000s.

EA Montreal went on to work on spinoffs for the Need for Speed and Skate franchises, as well as Army of Two sequels, but after Army of Two: The Devil's Cartel failed to meet sales expectations, EA ceased game development on the Army of Two franchise and effectively closed EA Montreal by laying off most of its staff or transferring people to other Montreal-based EA subsidiaries.

6 Cliffhanger Games

Black Panther's Solo Game Potential

Developer Studio Name

Cliffhanger Games

Games Known For

N/A

Year Defunct

2025

The past decade has been a relatively rough time for game development centered around comic book superheroes, with titles like Marvel's Avengers and Suicide Squad: Kill the Justice League disappointing fans, while others like Monolith's Wonder Woman and Cliffhanger Games' Black Panther were canceled before their concepts were fully established.

In 2021, EA created the Seattle-based game developer Cliffhanger Games and its first project was to oversee the development of a game centered around Marvel Comics' Black Panther, announced in 2023 as a part of an ongoing collaboration between EA and the comic book publisher to release action-adventure games based on Marvel's heroes.

While EA's Black Panther was planned to be a single-player, third-person, open-world action-adventure game set in Wakanda, no substantial details or gameplay footage of the game were ever revealed before EA shut down development of the game and Cliffhanger overall in 2025 in order to invest in other "significant growth opportunities."

5 Danger Close Games

Medal of Honor's Stewards

Date Founded March 1, 1995 Parent Company EA Headquarters Los Angeles, California, United States Known For Medal of Honor

Activision's Call of Duty franchise is now known as the definitive military shooter series, but in the late 1990s and early 2000s, it wasn't so cut and dry as Call of Duty faced several similar competitors, with arguably its closest rival being the Medal of Honor series from EA's Danger Close Games.

Originally known as DreamWorks Interactive, Danger Close Games was initially created by DreamWorks Pictures, Microsoft, and Steven Spielberg in 1995 as an outlet for the three to create new, ambitious video games, though the developer didn't release an overwhelmingly successful game until 1999's Medal of Honor, which was inspired by Saving Private Ryan.

By early 2000, EA acquired Danger Close Games and would go on to develop several fantastic games like Clive Barker's Undying, The Lord of the Rings: The Battle for Middle-earth, and several Medal of Honor and Command & Conquer sequels, only for EA to shutter Danger Close following the poor reception of 2012's Medal of Honor: Warfighter.

4 Black Box Games

The Studio That Brought You Skate

Developer Studio Name

Black Box Games

Games Known For

Sega Soccer Slam, Need for Speed: Most Wanted, Skate 3

Year Defunct

2013

In 2025, skateboarding fans finally saw the long-awaited return of EA's Skate franchise with the early access form of Full Circle's Skate, but the series was originally created by the now defunct Black Box Games in 2007, with many of Black Box Games' developers returning in Full Circle to work on the latest installment of the skateboarding franchise.

Black Box Games was founded in 1998 by former employees of the Canada-based developer Radical Entertainment and the team almost immediately began working with EA in 2000 for their first game, NASCAR 2001, before being officially acquired by EA in 2002 during the development of Need for Speed: Hot Pursuit 2.

Following their acquisition, BB went on to work on many Need for Speed and other sports titles before starting their arguably most successful franchise with 2007's Skate, with Skate 3 still being regarded as one of the most popular skateboarding games of all time, but that success didn't stop EA from shutting down BB in 2013 in an effort to prioritize more online, free-to-play games.

3 Pandemic Studios

Creators of Timeless Childhood Memories

Developer Studio Name

Pandemic Studios

Games Known For

Destroy All Humans!, Star Wars: Battlefront II, The Saboteur

Year Defunct

2009

Anybody who grew up playing The Lord of the Rings or Star Wars games in the early 2000s undoubtedly played a title developed by the Los Angeles-based Pandemic Studios, best known for creating the timeless masterpiece that is 2005's Star Wars: Battlefront II.

Founded in 1998 by former Activision developers Andrew Goldman and Josh Resnick, Pandemic Studios initially worked on sequels to their Activision games, Battlezone and Dark Reign, before eventually creating a strong relationship with LucasArts, starting with the development of 2002's Star Wars: The Clone Wars, and creating highly popular original titles such as Destroy All Humans!

Following the success of the Battlefront and DAH games, Pandemic would be acquired by EA in 2007, going on to work on cult classic games like The Lord of the Rings: Conquest and The Saboteur, as well as an ambitious canceled Batman: The Dark Knight game, before being shut down in 2009.

2 Visceral Games

Masters of Horror, Action, and Sims

Date Founded 1998 Parent Company EA Headquarters Redwood City, California, United States Known For Dead Space

Of all the game development studios EA closed down, one of the most devastating to see go out despite it being full of potential was Visceral Games, the brilliant minds behind the beloved Dead Space, Dante's Inferno, and several promising canceled titles.

Originally created as EA Redwood Shores in 1998, Visceral Games initially worked on Tiger Woods golf and other sports titles until branching out into more diverse games in the early 2000s by creating the cult classic The Lord of the Rings: The Return of the King, The Godfather, and the MySims games.

However, everything for Visceral changed when Resident Evil 4 debuted in 2005, prompting Visceral to make a sci-fi version of the game called Dead Space, which quickly launched the developer to become a master horror and action only to be held back by EA's profit-driven goals, leading to Dead Space 3 featuring microtransactions and Star Wars Project Ragtag to be canceled before Visceral was shut down in 2017.

1 BioWare

An RPG Giant Gone Too Soon

Date Founded February 1, 1995 Parent Company EA Headquarters Edmonton, Canada Known For Dragon Age, Star Wars, Mass Effect CEO Ray Muzyka

While all of these aforementioned game studio closures were disheartening for countless fans and developers alike, the most devastating EA game studio closure of all time is undoubtedly the loss of the Canada-based RPG powerhouse BioWare, which was shut down earlier this October.

Founded by, oddly enough, recent medical school graduates Ray Muzyka, Greg Zeschuk, and Augustine Yip in 1995, BioWare almost immediately got to work crafting some of the best western RPG franchises, with their second game being 1998's Baldur's Gate before creating a strong relationship with Microsoft to launch Star Wars: Knights of the Old Republic and Jade Empire exclusively on the original Xbox.

In 2007, EA acquired both BioWare and Pandemic for $775 million, with the developer going on to release several Mass Effect sequels and establish the Dragon Age series under EA only for the publisher to push the RPG studio to make profit-driven multiplayer games like Anthem and the original form of Dragon Age: The Veilguard, leading to both games failing to succeed and EA closing BioWare after EA was purchased for $55 billion by Saudi Arabia.